There are several ways to do it. If you want to make it from scratch, you're probably going to need to have your own HTML creation program, such as FrontPage (Expression Web, DreamWeaver, etc.).
If you don't have one, it's still possible to do it just in Notepad.
So one thing to do is to find a Web site you like. So you can do that with the Web site you like. Then save the page as an HTML file. Then open the HTML file in Notepad. Then you can tweak the HTML code and keep saving it out as an HTML file.
Then you double click the HTML file whenever you want to look at how it's progressing (because Notepad will just show you the code, not what it actually looks like).
The basic idea is that you then keep working on and tweaking the site. Look at the source of other pages (Click View and then Source) and compare as you figure out the code. Don't stop until your site is visually different than the Web site you initially saved, including swapping out all the images.
Eventually you'll want to rent space from Go Daddy (or another hosting provider) and dump your files up there, by using their Web site or by just dumping to an FTP folder.
More later! Leave questions as comments!
- TAE
Wednesday, January 20, 2010
Website Tip - How to build a Web site for $0 - Part 1
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Ed Price
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Categories: Website Tips
Saturday, March 08, 2008
Question: What do I need to learn to be a Web Designer or Animator?
Question for the Emperor: I've got a son in high school who wants to be a Web designer or animator. What does he need to do?
He's actually starting a little bit late. I didn't start thinking about it until college, though, so he's got me beat. =^)
Of course, I didn't have access to the Internet until college.
So, the cool thing with design and animation is that the portfolio is much more important than the degree. The degree helps (moreso in design than animation), but the true value is in the skillset. Whereas most other professions are defined by the resume (which shows degree and job experience), design and animation are defined by the portfolio and merely validated by the resume (most design jobs require the degree, but it's still more possible to get by without one than a technical job).
First of all, DON'T GO TO DEVRY OR ANY ART INSTITUTE!!!! And also, don't take Information Management or Computer Science degrees! The two disciplines we mentioned are entirely art-based. Inofrmation Management and Computer Science are entirely math, logic, and science. They are technical disciplines. They are polar opposites from artistic (user experience) positions.
First thing about design: don't do Web design!!! Web designers are a dime a dozen. If you build a portfolio that is entirely Web design, you'll be lucky if you get a job, and it won't pay well. If you go the design route, you'll want to get a degree in graphic design (user experience design), you'll want to explore some industrial design (where you design objects for the purpose of them being physically made), some print design, some Web design, and then concentrate on software UI design. There are interface designers and interaction designers; both are good positions to have in the software industry. This will help push you to those two jobs, but I'll give more details on that when we think more about design.
Okay. Animation...
Here's some basic information about animation from the Pixar guru, John Lasseter:
http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/prin_trad_anim.htm
If you go get a degree, you want a university that does well in animation and has awesome animation projects coming through. There are also schools that specialize in animation (Ringling in Florida, DigiPen where I graduated from in WA, Vancouver Film School, etc.).
http://www.digipen.edu/
Animation Mentor
Another place to learn animation is online through Animation Mentor:
http://www.animationmentor.com/
Many of their mentors are current animators at Pixar (and all the major animation studios).
The animators that graduate from this online school are doing very well and getting jobs in the related industies (videogames, animated films, effects for movies, etc.) even though the school is not accredited.
The founder and CEO, Bobby Beck, commented on this blog post below and explained why they aren't accredited. First, he reiterates what I said that a degree is not very valuable, especially in comparison to the skills. Having an Animation Mentor degree will help get someone to look at your work (so that's valuable), but it really comes down to what your portfolio looks like.
Second, he said, "If we went for accreditation we would have to extend our course offering to add things such as math, english, so forth and so on which is the opposite of what we are doing. We want to cut the "fluff" and deliver the core of what animators need to know and deliver it in a way that no one else does."
Similarly, when DigiPen moved to accreditation (after I left), the animators on that track seemed to be moving much, much slower. What they had after their first year was exactly what I was doing in my first semester. So they had to take twice as long to get through the modeling and animation lessons.
The Animator's Test - Blender
Now, here's the test to see if your son wants to be an animator.
Go to www.Blender.org and download the free 3D program. It's very powerful, and it's free. The downside is that it's a little difficult to learn (which is one of the reasons why its free). Have him download that and follow the tutorials on the Website. If he gets through all of it, loves doing it, makes progress very quickly, and learns the interface fairly well, then he's an animator. If he has trouble motivating himself, he's not an animator, and then keep looking.
That's animation. You have to teach yourself new software and be passionate about it enough to overcome the difficulty of learning the software. It's the most important skill in animation. If you can't do it, you can't be an animator (it's still possible, but it just means you'll be struggling to teach yourself that skill for the next 10 years, or maybe you'll be able to teach yourself that skill in 4 years at a university).
If you can do it on your own with difficult software like Blender, then you're born to be an animator.
That's it. Let me know how it works!
Here's one of our 3D animations, Fruits VS Bugs - Part 1:
The sequel, Fruits VS Bugs - Part 2:
- The Emperor
Flawlessly generated by
Ed Price
at
4:12 PM
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Categories: Animation Tips, Questions for the Emperor, Website Tips
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